Simulation and Gaming for Social Design

Simulation and gaming (S&G) research is an interdisciplinary field that explores methodologies for obtaining active practical knowledge using simulations and games. The future of social design requires a methodology that promotes a constant exchange between the “action knowledge” of our daily lives and the “theoretical knowledge” of various social problems, including global ones. Interdisciplinary communication has been the subject of research, and recently, S&G has been expected to become a tool for translational communication that links theoretical knowledge and action knowledge.
This book covers all major aspects of simulation and gaming for social design from the theoretical to the practical. It has three parts reflecting its subthemes, namely, “Theory, Methodology, and Perspective,” “Sustainability,” and “Social Entrepreneurship.” It presents theoretical and methodological aspects of simulation and gaming including mathematical approach and agent-based modeling, while it includes game-design cases of global warming, energy transition and fishery resource management, as well as business, ethnic, and ethical understanding.
| Information | Edited by Toshiyuki Kaneda, Ryoju Hamada, Terukazu Kumazawa Published by Springer, 2021 Hardcover ISBN 978-981-16-2010-2 Softcover ISBN 978-981-16-2013-3 eBook ISBN 978-981-16-2011-9 307 pages, JPY 18,589(Hardcover)JPY 14,871(eBook) |
|---|---|
| Links | Publisher's Website |